Boarding the Hulk
The Necrons are the remnants of an elder race whose galaxy-spanning empire has long turned to dust. They have been lying dormant and undetected within their Tomb Worlds for aeons, but they are now awakening from their stasis-crypt slumber. The Necron Warrior is a implacable, emotionless and terrifying android soldier. It is bound entirely to its commander’s will.
A Necron Warrior has 4 Action Points per turn. Its movement is a result of programmatic deliberation and not speed. Therefore, it costs 1 AP for the model to turn 90 degrees. Additionally, the Necron player’s turn is timed just like the Space Marine player.
Although Necron Warriors are little more than mindless drones, they are in constant communication with their commander. As such, a player in command of Necron Warriors receives command points to spend on his turn or another player’s turn. To determine his command points, the Necron player rolls 1D6 at the start of his turn and adds 1 to the result.
Necron Warriors are armed with gauss flayers. These weapons emit molecular disassembling beams that reduce flesh, armour, and bone to constituent atoms. Firing a gauss flayer costs 1 AP and it cannot be fired as part of a move action. A single 1D6 is rolled to determine the outcome of a shoot action. A result of 6 indicates that the target is destroyed. Necron Warriors may be placed on overwatch and receive sustained fire bonuses like Space Marine Terminators. In close combat, a Necron Warrior will use its enhanced strength to wield its gauss flayer as a club. However, this attack is not nearly as effective as a Space Marine Terminator‘s Power Fist or Genestealer’s claws. The Necron Warrior only rolls 1D6 in close assault, subtracting 2 from the result.
The body of a Necron Warrior is forged from living metal, a nano-technological robotic construct. It is almost impervious to destruction, and is swift to heal from almost any wound. Its defense is the same as a Genestealer’s defense against ranged attacks.
Necron Warriors have sophisticated self-repair systems that can repair almost any damage. At the start of each game, the player of the Necron Warriors should receive one repair counter per Necron Warrior model. Whenever a Necron Warrior falls in battle, the model should be replaced with a destruction token. The destruction token does not block line of sight nor hinder movement. By spending a repair counter and 1 AP, the Necron player may replace the destruction token with the model of the repaired Necron Warrior. The facing of the model is decided by the Necron player. As long as repair counters and APs are available, a single Necron Warrior may be repaired multiple times but only once during a single player’s turn. The Necron player may not repair the model if a model is occupying the same square as the destruction token or if the destruction token is directly in front of an enemy model.
Immune to Psychic Storm
Necron Warriors are incapable of independent thought. Therefore, they are not affected by psychic storm.
Necron Warriors have an initiative of 2.
A Necron Warrior has a 2.8% chance of defeating a Genestealer in close combat.
A Necron Warrior has a 16.7% chance of defeating a Terminator with a Power Fist in close combat.
A Genestealer has a 92.3% chance of defeating a Necron Warrior in close combat.
A Terminator with a Power Fist has a 72.2% chance of defeating a Necron Warrior in close combat.
A Necron Warrior with a Gauss Flayer has a 16.7% chance of killing a Genestealer on the first shot.
A Necron Warrior with a Gauss Flayer and sustaining fire with 3 shots has a 63.0% chance of killing a Genestealer.
A Necron Warrior with a Gauss Flayer has a 16.7% chance of killing a Terminator on the first shot.
A Necron Warrior with a Gauss Flayer and sustaining fire with 3 shots has a 63.0% chance of killing a Terminator.
A Terminator with a Storm Bolter has a 30.6% chance of destroying a Necron Warrior on the first shot.
A Terminator with a Storm Bolter and sustaining fire with 3 shots has a 86.3% chance of destroying a Necron Warrior.